tag:danbooru.me,2005:/comments Comments on post #2598073 2018-01-15T18:02:59-05:00 tag:danbooru.me,2005:Comment/1783146 2018-01-15T18:02:59-05:00 2018-01-15T18:02:59-05:00 @Garrus on post #2598073 (gardevoir and airalin (pokemon and 2 more) drawn by mark_folks) <img src="/cdn_image/preview/f8/fc/f8fc82569a137006dc65703ee2199367.jpg"/> <blockquote> <p>BurningPenguin6 said:</p> <p>That looks like Blighttown...I absolutely understand her frustration at this death.</p> </blockquote><p>No one likes Blighttown. <em>No one</em>. It's dark and irritating, and the poison gets everywhere.</p> Garrus /users/513931 tag:danbooru.me,2005:Comment/1783018 2018-01-15T09:59:41-05:00 2018-01-15T09:59:41-05:00 @BurningPenguin6 on post #2598073 (gardevoir and airalin (pokemon and 2 more) drawn by mark_folks) <img src="/cdn_image/preview/f8/fc/f8fc82569a137006dc65703ee2199367.jpg"/> <p>That looks like Blighttown...I absolutely understand her frustration at this death.</p> BurningPenguin6 /users/438215 tag:danbooru.me,2005:Comment/1655717 2017-02-16T18:33:32-05:00 2017-02-16T18:33:32-05:00 @wolffenrirhelix on post #2598073 (gardevoir and airalin (pokemon and 2 more) drawn by mark_folks) <img src="/cdn_image/preview/f8/fc/f8fc82569a137006dc65703ee2199367.jpg"/> <blockquote> <p>Rathurue said:</p> <p>Remember Armored Core V for X360? Not even 10 minutes in and you're faced with a Freddie Krueger wannabe bot with beam chainsaws (that ofc, ohko if hits).</p> </blockquote><p>Thermal, not beam. That glow, is the teeth glowing red-hot, not projecting beams. The Grind Blade shunts all the thermal build-up from your reactor into the chainsaws, while disabling your radiators. And I've taken a glance from it and lived, with the stock AC. You just need to be on max HP, and dodge while shooting, along with luck. You stay still, you're dead.</p> wolffenrirhelix /users/387903 tag:danbooru.me,2005:Comment/1650860 2017-02-04T18:56:31-05:00 2017-02-04T18:56:31-05:00 @Daru-kun-chan-san on post #2598073 (gardevoir and airalin (pokemon and 2 more) drawn by mark_folks) <img src="/cdn_image/preview/f8/fc/f8fc82569a137006dc65703ee2199367.jpg"/> <p>Demon's Souls is way more punishing mainly because of world tendency. Sometimes all you can do is die and try again.</p> Daru-kun-chan-san /users/474740 tag:danbooru.me,2005:Comment/1632533 2017-01-13T12:03:52-05:00 2017-01-13T12:03:52-05:00 @Rathurue on post #2598073 (gardevoir and airalin (pokemon and 2 more) drawn by mark_folks) <img src="/cdn_image/preview/f8/fc/f8fc82569a137006dc65703ee2199367.jpg"/> <blockquote> <p>NWSiaCB said:</p> <p>I think that it's more become a meme that people want to Flanderize about the game. (The same way Dwarf Fortress is supposedly so hard to learn...) Strictly speaking, if you define "hard" by "how often you die," then stuff like Hotline Miami, I Wanna Be The Guy, or Super Meat Boy are much, much harder games. But death in those games truly is utterly trivial to the point of only losing seconds of progress. I generally agree with the argument I've seen that Souls games aren't so much "hard" as "tense". They punish recklessness, but aren't that hard if you use patience and caution. </p> </blockquote><p>Remember Armored Core V for X360? Not even 10 minutes in and you're faced with a Freddie Krueger wannabe bot with beam chainsaws (that ofc, ohko if hits).</p> Rathurue /users/120517 tag:danbooru.me,2005:Comment/1632532 2017-01-13T12:01:06-05:00 2017-01-13T12:01:06-05:00 @NWSiaCB on post #2598073 (gardevoir and airalin (pokemon and 2 more) drawn by mark_folks) <img src="/cdn_image/preview/f8/fc/f8fc82569a137006dc65703ee2199367.jpg"/> <blockquote> <p>bunkhead said:</p> <p>Yeesh, some people really can't handle trivial failure.</p> </blockquote><p>I think that it's more become a meme that people want to Flanderize about the game. (The same way Dwarf Fortress is supposedly so hard to learn...) Strictly speaking, if you define "hard" by "how often you die," then stuff like Hotline Miami, I Wanna Be The Guy, or Super Meat Boy are much, much harder games. But death in those games truly is utterly trivial to the point of only losing seconds of progress. I generally agree with the argument I've seen that Souls games aren't so much "hard" as "tense". They punish recklessness, but aren't that hard if you use patience and caution. </p> NWSiaCB /users/110655 tag:danbooru.me,2005:Comment/1632522 2017-01-13T11:46:14-05:00 2017-01-13T11:46:14-05:00 @AdventZero on post #2598073 (gardevoir and airalin (pokemon and 2 more) drawn by mark_folks) <img src="/cdn_image/preview/f8/fc/f8fc82569a137006dc65703ee2199367.jpg"/> <p>"Hello darkness, my old friend..."</p> AdventZero /users/373518 tag:danbooru.me,2005:Comment/1632517 2017-01-13T11:30:35-05:00 2017-01-13T11:30:35-05:00 @NegativeSoul on post #2598073 (gardevoir and airalin (pokemon and 2 more) drawn by mark_folks) <img src="/cdn_image/preview/f8/fc/f8fc82569a137006dc65703ee2199367.jpg"/> <blockquote> <p>bunkhead said:</p> <p>Yeesh, some people really can't handle trivial failure.</p> </blockquote><p>People who do have an intimate relationship with that top screen as they see it so very often.</p><p>Oh "You Died" you're my only true constant.</p> NegativeSoul /users/437041 tag:danbooru.me,2005:Comment/1632510 2017-01-13T11:07:49-05:00 2017-01-13T11:07:49-05:00 @bunkhead on post #2598073 (gardevoir and airalin (pokemon and 2 more) drawn by mark_folks) <img src="/cdn_image/preview/f8/fc/f8fc82569a137006dc65703ee2199367.jpg"/> <p>Yeesh, some people really can't handle trivial failure.</p> bunkhead /users/243298