Danbooru

Comments

Blacklisted:

ToastedWaffles said:

What about Arpeggio then? That used ships. I'm a hobbist game developer but some time along the track I might take the ship girl idea, look at another game's design and see how I could merge the two (or more) ideas together. Look at Azur Lane - they took the ship girl idea and made it literally bullet hell (discount Touhou). Still makes some sense because you are dodging enemy fire, but requires fast reflexes.

I will agree though that originality needs to be a key point. Although on the other hand, if your competition sees a juicy fruit hanging on the tree to snipe, they can do so. SEGA/C2 could have ported a version of KC in 3D to mobile and desktop devices. They didn't, and that's how games like Abyss Horizon and Blue Vows/Oath come into the arena.

Sorry for the long comment, but had to give rationale.

So, in order to respond properly, I looked up what shipgirl games are out there, and I found quite the list:

Arpeggio of Blue Steel (has a game)
Kantai Collection
Warship Girls
Victory Belles
Azur Lane
Abyss Horizon
Blue Oath

Just two of these games are already too much for such a concept as shipgirls, but whats worse is that all of them, save for Azur Lane, just copy off of Kantai Collection with very little variance. Warship Girls and Victory Belles just bop off of regular Kantai Collection while Arpeggio, Abyss, and Oath look so similar to the arcade version. I get that competition is good and all, but how about some different gameplay? A shipgirl game like Xcom, FTL, or Windwaker would be awesome!

Kensuke Tanaka said:

The vessels and fleets that once cut through waves on the sea, that dashingly strode across it. And the ships and people that struggled in difficult conditions when the war took a turn for the worse and bitterly and regretfully sank beneath the waves. I started making KanColle out of a desire to share their existences, making sure they weren't forgotten.

Not the first time Tanaka said it but yep, sticking with this one till the end.

Updated

.musouka said:

Not the first time Tanaka said it but yep, sticking with this one till the end.

Kantai Collection always felt like it had more thought and importance behind its designs...but god help it have some compelling gameplay or decent RNG. To me, Tanaka's words would ring more true with World of Warships gameplay with Kantai Collection character models.

MentallyUnstable said:

Kantai Collection always felt like it had more thought and importance behind its designs...but god help it have some compelling gameplay or decent RNG. To me, Tanaka's words would ring more true with World of Warships gameplay with Kantai Collection character models.

Digressing but if wargaming ever said that it'd be total bullshit with all the crap they pour on their players.

.musouka said:

Digressing but if wargaming ever said that it'd be total bullshit with all the crap they pour on their players.

Oh please... a KanColle themed World of Warships game by Wargaming would run the game's reputation into the ground. They'd ruin the whole experience with pay to win mechanics because overpriced shit sells.

I will say that the RNG in KanColle can be so salt inducing though and pretty sure 110% of the KC players can agree with me on that. There's better RNG out there, it's almost like the formula they're using has serious bias when it decides to roll you a shitty outcome for many sorties in a row.

ToastedWaffles said:

Oh please... a KanColle themed World of Warships game by Wargaming would run the game's reputation into the ground. They'd ruin the whole experience with pay to win mechanics because overpriced shit sells.

I will say that the RNG in KanColle can be so salt inducing though and pretty sure 110% of the KC players can agree with me on that. There's better RNG out there, it's almost like the formula they're using has serious bias when it decides to roll you a shitty outcome for many sorties in a row.

When has the browser game ever even been remotely pay-to-win? The only purchases people kinda have to do is shell out ¥1000 every 2-3 quarters for another 10 ship slots, maybe an additional one time ¥2000 if they wanted 2 more ship repair slots. DMM even has log in events that give you have the cost up front about every half year.

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This is far more depressing than it should be, it's a happy moment, but in history, the Yorktown and the Hammann were sunk by I-168.