I also love how all the conversation wheels have random death-threats on them for no apparent reason, just like most conversation trees in western RPGs.
Popebug said: I also love how all the conversation wheels have random death-threats on them for no apparent reason, just like most conversation trees in western RPGs.
Its not that random since they are in the, what I call, SUPER RENEGADE positions, in which most of your options are ridiculous, horrible, and usually have you kill someone for the sake of....well because your not very nice I guess.
Enough!Eh~ there's still more~Could you explain some more?How ridiculous.Oh, it's over, let's go home~My stomach's grumbling, let's get some gyuudon.We don't have enough pages.A second round of cake.Alright.What to do? I want more cake~Well then. Next topic about conversation system!!Main character then joins boss of Cerberus, the Illusive Man, in order to wage war against this new enemy!That's it. Completed explanation of Mass Effect 2.Conversation scenes part of this game's appeal.Used to complete quests, gather information, and communicate with allies.Select from choices shown on wheel in order to advance through conversation.Understandable.Ah, quick... That was short.I see.Yes, please.I'm going to kill you!I wonder if I overate?Hmm?Give it up.Eating eatingOm nomOh, how lovely.Give it to me if you don't want to die!Choices of player represent their personality and sense of justice.Investigate.