tag:danbooru.me,2005:/comments Comments on post #2978823 2018-01-15T16:00:44-05:00 tag:danbooru.me,2005:Comment/1783131 2018-01-15T16:00:44-05:00 2018-01-15T16:00:44-05:00 @NWSiaCB on post #2978823 (alice margatroid (touhou and 1 more) drawn by kirai_shouen) <img src="/cdn_image/preview/72/e2/72e293590e46898060db63d6e5e964e5.jpg"/> <blockquote> <p>creaothceann said:</p> <p>Easy to do with interrupts/mappers/times code, afaik.</p> </blockquote><p>But the NES only had the capacity to have two layers, IIRC. One for character sprites and one for backgrounds. For that matter, it only really supported scrolling in one direction at a time, so maps had to either be horizontal-scrolling or vertical-scrolling. Likewise, there was a limited number of character (or bullet) sprites that could be on the screen at once, or it started glitching out and having to cycle which enemies or bullets were visible for that frame. </p><p>Basically, the NES was a very limited piece of hardware that was making the best of the limited computational power it had.</p> NWSiaCB /users/110655 tag:danbooru.me,2005:Comment/1783127 2018-01-15T15:54:26-05:00 2018-01-15T15:54:26-05:00 @creaothceann on post #2978823 (alice margatroid (touhou and 1 more) drawn by kirai_shouen) <img src="/cdn_image/preview/72/e2/72e293590e46898060db63d6e5e964e5.jpg"/> <blockquote> <p>NWSiaCB said:</p> <p>What the?! The NES didn't have parallax support!</p> </blockquote><p>Easy to do with interrupts/mappers/times code, afaik.</p> creaothceann /users/342638 tag:danbooru.me,2005:Comment/1780468 2018-01-06T15:33:30-05:00 2018-01-06T15:33:30-05:00 @NWSiaCB on post #2978823 (alice margatroid (touhou and 1 more) drawn by kirai_shouen) <img src="/cdn_image/preview/72/e2/72e293590e46898060db63d6e5e964e5.jpg"/> <p>What the?! The NES didn't have parallax support!</p> NWSiaCB /users/110655 tag:danbooru.me,2005:Comment/1780467 2018-01-06T15:22:49-05:00 2018-01-06T15:23:20-05:00 @user_509926 on post #2978823 (alice margatroid (touhou and 1 more) drawn by kirai_shouen) <img src="/cdn_image/preview/72/e2/72e293590e46898060db63d6e5e964e5.jpg"/> <p>The first time I ever read her name, it was literally the first <a rel="external nofollow noreferrer" class="dtext-link dtext-external-link dtext-named-external-link" href="http://danbooru.me/posts?tags=namesake">namesake</a> joke I thought about and I was <a rel="external nofollow noreferrer" class="dtext-link dtext-external-link dtext-named-external-link" href="http://danbooru.me/posts/241938">not alone</a>.</p> user_509926 /users/509926 tag:danbooru.me,2005:Comment/1780466 2018-01-06T14:53:54-05:00 2018-01-06T14:53:54-05:00 @SilverDrake on post #2978823 (alice margatroid (touhou and 1 more) drawn by kirai_shouen) <img src="/cdn_image/preview/72/e2/72e293590e46898060db63d6e5e964e5.jpg"/> <p>I'd play it. Would she just whip out different dolls for the various beam attacks? Drop self destructing dolls to act like the bombs. I'm a bit lost on the morph ball though.</p> SilverDrake /users/133401