tag:danbooru.me,2005:/comments Comments on post #3439920 2019-03-09T16:31:11-05:00 tag:danbooru.me,2005:Comment/1900489 2019-03-09T16:31:11-05:00 2019-03-09T16:31:11-05:00 @GMO on post #3439920 (siren, siren purifier, and hunter (azur lane and 1 more) drawn by aka_shiba) <img src="/cdn_image/preview/c4/3d/c43d2ee9d040b40d74f2f56e812b20f5.jpg"/> <blockquote> <p>NNescio said:</p> <p>Bloodborne's "parry" mechanic always strikes me as an egregious misnomer. It's more like a shoot-his-face interrupt, instead of, well, an actual parry. </p> <p>Guess they have to keep the naming consistent between 'Souls and 'Borne to let players know it's a similar offensive-defense mechanic...</p> </blockquote><p>I don't remember if it was ever called "parrying" by the game itself. But we did, for the sake of consistency. In practice, they're more like "counters."</p> GMO /users/261397 tag:danbooru.me,2005:Comment/1900465 2019-03-09T13:58:58-05:00 2019-03-09T15:22:02-05:00 @NNescio on post #3439920 (siren, siren purifier, and hunter (azur lane and 1 more) drawn by aka_shiba) <img src="/cdn_image/preview/c4/3d/c43d2ee9d040b40d74f2f56e812b20f5.jpg"/> <p>Bloodborne's "parry" mechanic always strikes me as an egregious misnomer. It's more like a shoot-his-face interrupt, instead of, well, an actual parry. </p><p>Guess they have to keep the naming consistent between 'Souls and 'Borne to let players know it's a similar offensive-defense mechanic...</p> NNescio /users/333230