tag:danbooru.me,2005:/commentsComments on post #34399202019-03-09T16:31:11-05:00tag:danbooru.me,2005:Comment/19004892019-03-09T16:31:11-05:002019-03-09T16:31:11-05:00@GMO on post #3439920 (siren, siren purifier, and hunter (azur lane and 1 more) drawn by aka_shiba) <img src="/cdn_image/preview/c4/3d/c43d2ee9d040b40d74f2f56e812b20f5.jpg"/>
<blockquote>
<p>NNescio said:</p>
<p>Bloodborne's "parry" mechanic always strikes me as an egregious misnomer. It's more like a shoot-his-face interrupt, instead of, well, an actual parry. </p>
<p>Guess they have to keep the naming consistent between 'Souls and 'Borne to let players know it's a similar offensive-defense mechanic...</p>
</blockquote><p>I don't remember if it was ever called "parrying" by the game itself. But we did, for the sake of consistency. In practice, they're more like "counters."</p>
GMO/users/261397tag:danbooru.me,2005:Comment/19004652019-03-09T13:58:58-05:002019-03-09T15:22:02-05:00@NNescio on post #3439920 (siren, siren purifier, and hunter (azur lane and 1 more) drawn by aka_shiba)<img src="/cdn_image/preview/c4/3d/c43d2ee9d040b40d74f2f56e812b20f5.jpg"/>
<p>Bloodborne's "parry" mechanic always strikes me as an egregious misnomer. It's more like a shoot-his-face interrupt, instead of, well, an actual parry. </p><p>Guess they have to keep the naming consistent between 'Souls and 'Borne to let players know it's a similar offensive-defense mechanic...</p>
NNescio/users/333230