tag:danbooru.me,2005:/comments Comments on post #3531894 2019-11-30T13:31:43-05:00 tag:danbooru.me,2005:Comment/1965349 2019-11-30T13:31:43-05:00 2019-11-30T13:31:43-05:00 @BladeStorm03 on post #3531894 (grozovoi (original and 1 more) drawn by greythorn032) <img src="/cdn_image/preview/8f/da/8fda8c63f61415c5bca6b5c2f3f3e47b.jpg"/> <blockquote> <p>T34/38 said:</p> <p>Worse if there are multiple ships nearby and expect that plane squardon get shread to pieces.</p> </blockquote><p>Yeah I'll play a carrier in T6 and its a pain becuase if I'm upteired its not a fun time just ramming planes into a grinder</p> BladeStorm03 /users/543627 tag:danbooru.me,2005:Comment/1951609 2019-09-30T21:20:58-04:00 2019-09-30T21:26:54-04:00 @Steak on post #3531894 (grozovoi (original and 1 more) drawn by greythorn032) <img src="/cdn_image/preview/8f/da/8fda8c63f61415c5bca6b5c2f3f3e47b.jpg"/> <p>Overwhelmingly oppressive or minor annoyance. Going to be a hard to find a balance between those two.</p><p>Doesn't really matter to me, I suppose. I quit because of British Battleships. Angling your armor and leveraging your movement and positioning for an advantage against the enemy was the whole point to battleship combat for me. If angling and positioning simply don't matter in the game, then I have no reason to play it.</p> Steak /users/196529 tag:danbooru.me,2005:Comment/1951601 2019-09-30T20:36:25-04:00 2019-09-30T20:36:25-04:00 @Krugger on post #3531894 (grozovoi (original and 1 more) drawn by greythorn032) <img src="/cdn_image/preview/8f/da/8fda8c63f61415c5bca6b5c2f3f3e47b.jpg"/> <p>Can wait to see the coming submarine shenanigans </p> Krugger /users/108584 tag:danbooru.me,2005:Comment/1936604 2019-07-31T10:23:44-04:00 2019-07-31T10:23:44-04:00 @Steak on post #3531894 (grozovoi (original and 1 more) drawn by greythorn032) <img src="/cdn_image/preview/8f/da/8fda8c63f61415c5bca6b5c2f3f3e47b.jpg"/> <p>Sounds like carriers have to wait to try and mop up after all the secondaries and AA guns have been stripped from enemy snips.</p> Steak /users/196529 tag:danbooru.me,2005:Comment/1936584 2019-07-31T08:07:08-04:00 2019-07-31T08:07:08-04:00 @T34/38 on post #3531894 (grozovoi (original and 1 more) drawn by greythorn032) <img src="/cdn_image/preview/8f/da/8fda8c63f61415c5bca6b5c2f3f3e47b.jpg"/> <blockquote> <p>Tk3997 said:</p> <p>No they didn't, they can't really due to the terrible way they designed pretty much everything about CVs. They'd have to basically completely rework the entire movement system for the planes to close this, but it doesn't really matter. Progressive AA buffs have pretty much killed CVs anyway. Since ALL AA damage coming in is now focused on a single plane at a time rather then spread over the entire squadron going into ANY form of overlapping or boosted aura now pretty much immediately starts killing off planes no matter how perfectly or quickly to execute the attack. WG being retards of course didn't implement any sort of increase in aircraft regeneration to compensate for the fact it was now clearly going to be impossible to effectively preserve planes like you used to be able too.</p> </blockquote><p>Worse if there are multiple ships nearby and expect that plane squardon get shread to pieces.</p> T34/38 /users/192921 tag:danbooru.me,2005:Comment/1936567 2019-07-31T06:06:17-04:00 2019-07-31T06:06:17-04:00 @Tk3997 on post #3531894 (grozovoi (original and 1 more) drawn by greythorn032) <img src="/cdn_image/preview/8f/da/8fda8c63f61415c5bca6b5c2f3f3e47b.jpg"/> <blockquote> <p>SerialBus500 said:</p> <p>Late reply, but they already did? Guess they were panicking when Torpedobeat Lord Yuro first discovered the mechanic loophole.</p> </blockquote><p>No they didn't, they can't really due to the terrible way they designed pretty much everything about CVs. They'd have to basically completely rework the entire movement system for the planes to close this, but it doesn't really matter. Progressive AA buffs have pretty much killed CVs anyway. Since ALL AA damage coming in is now focused on a single plane at a time rather then spread over the entire squadron going into ANY form of overlapping or boosted aura now pretty much immediately starts killing off planes no matter how perfectly or quickly to execute the attack. WG being retards of course didn't implement any sort of increase in aircraft regeneration to compensate for the fact it was now clearly going to be impossible to effectively preserve planes like you used to be able too. </p> Tk3997 /users/66868 tag:danbooru.me,2005:Comment/1932059 2019-07-12T04:47:45-04:00 2019-07-12T04:47:45-04:00 @SerialBus500 on post #3531894 (grozovoi (original and 1 more) drawn by greythorn032) <img src="/cdn_image/preview/8f/da/8fda8c63f61415c5bca6b5c2f3f3e47b.jpg"/> <blockquote> <p>Keough said:</p> <p>Yeah the slingshot method...WG remove their invincibility time period.</p> </blockquote><p>Late reply, but they already did? Guess they were panicking when Torpedobeat Lord Yuro first discovered the mechanic loophole.</p> SerialBus500 /users/333448 tag:danbooru.me,2005:Comment/1926341 2019-06-19T15:08:02-04:00 2019-06-19T15:08:02-04:00 @Jerseyboy95 on post #3531894 (grozovoi (original and 1 more) drawn by greythorn032) <img src="/cdn_image/preview/8f/da/8fda8c63f61415c5bca6b5c2f3f3e47b.jpg"/> <p>Yuro you genius.</p> Jerseyboy95 /users/535556 tag:danbooru.me,2005:Comment/1923584 2019-06-09T09:29:11-04:00 2019-06-09T09:29:11-04:00 @Keough on post #3531894 (grozovoi (original and 1 more) drawn by greythorn032) <img src="/cdn_image/preview/8f/da/8fda8c63f61415c5bca6b5c2f3f3e47b.jpg"/> <p>Yeah the slingshot method...WG remove their invincibility time period. </p> Keough /users/457510