tag:danbooru.me,2005:/comments Comments on commenter:erinias 2020-03-17T20:39:57-04:00 tag:danbooru.me,2005:Comment/1989899 2020-03-17T20:39:57-04:00 2020-03-17T20:39:57-04:00 @Manaphy02 on post #3343187 (samus aran and takamaki anne (persona and 3 more) drawn by radiostarkiller) <img src="/cdn_image/preview/ab/e7/abe7f8a380f1133ba14ba3cd8104454a.jpg"/> <p>&lt;3</p> Manaphy02 /users/504291 tag:danbooru.me,2005:Comment/1966365 2019-12-05T02:07:08-05:00 2019-12-05T02:07:08-05:00 @DownWithTheThickness on post #2739884 (lilina and hector (fire emblem and 3 more) drawn by miisa) <img src="/cdn_image/preview/8b/1f/8b1f35f26019d9a7a645d85ed9dac55e.jpg"/> <blockquote> <p>Sigfried666 said:</p> <p>Is it really a spoiler? That happens in the first stage...</p> </blockquote><p>It kinda is if you've only played blazing blade, not binding blade.</p> DownWithTheThickness /users/536050 tag:danbooru.me,2005:Comment/1922277 2019-06-04T15:09:47-04:00 2019-06-04T15:09:47-04:00 @Killerkaim on post #3526178 (inkling, princess zelda, samus aran, princess peach, lucina, and 6 more (fire emblem and 16 more) drawn by bellhenge) <img src="/cdn_image/preview/ce/48/ce48064ae59dd90f4fac4732a590fbfa.jpg"/> <blockquote> <p>ackack said:</p> <p>No Robin or Coren? :/</p> </blockquote><p>That's what lucina's there for</p> Killerkaim /users/508710 tag:danbooru.me,2005:Comment/1922228 2019-06-04T11:47:15-04:00 2019-06-04T11:47:15-04:00 @erinias on post #3526178 (inkling, princess zelda, samus aran, princess peach, lucina, and 6 more (fire emblem and 16 more) drawn by bellhenge) <img src="/cdn_image/preview/ce/48/ce48064ae59dd90f4fac4732a590fbfa.jpg"/> <blockquote> <p>UserAccount said:</p> <p>No Villager or Pokemon Trainer either. I'd say maybe theyre including only female fighters, not variable-gender fighters, but both Inkling and Wii Fit Trainer are variable-gender.</p> <p>Still some STUNNING artwork though!</p> </blockquote><p>Wii fit and inkling are female by default, pokemon, robin and corrin are male by defaut</p> erinias /users/502226 tag:danbooru.me,2005:Comment/1922110 2019-06-03T22:37:12-04:00 2019-06-03T22:37:12-04:00 @UserAccount on post #3526178 (inkling, princess zelda, samus aran, princess peach, lucina, and 6 more (fire emblem and 16 more) drawn by bellhenge) <img src="/cdn_image/preview/ce/48/ce48064ae59dd90f4fac4732a590fbfa.jpg"/> <blockquote> <p>ackack said:</p> <p>No Robin or Coren? :/</p> </blockquote><p>No Villager or Pokemon Trainer either. I'd say maybe theyre including only female fighters, not variable-gender fighters, but both Inkling and Wii Fit Trainer are variable-gender.</p><p>Still some STUNNING artwork though!</p> UserAccount /users/320305 tag:danbooru.me,2005:Comment/1922108 2019-06-03T22:33:05-04:00 2019-06-03T22:33:05-04:00 @ackack on post #3526178 (inkling, princess zelda, samus aran, princess peach, lucina, and 6 more (fire emblem and 16 more) drawn by bellhenge) <img src="/cdn_image/preview/ce/48/ce48064ae59dd90f4fac4732a590fbfa.jpg"/> <p>No Robin or Coren? :/</p> ackack /users/386865 tag:danbooru.me,2005:Comment/1877323 2018-12-14T23:18:59-05:00 2018-12-14T23:19:15-05:00 @NeoChaos on post #3343187 (samus aran and takamaki anne (persona and 3 more) drawn by radiostarkiller) <img src="/cdn_image/preview/ab/e7/abe7f8a380f1133ba14ba3cd8104454a.jpg"/> <blockquote> <p>erinias said:</p> <p>Futuba as an Inkling and Haru as Peach, calling it now</p> </blockquote><p>I see Haru dressing as one of the female Villagers, personally.</p> NeoChaos /users/15592 tag:danbooru.me,2005:Comment/1875904 2018-12-09T21:34:54-05:00 2018-12-09T21:34:54-05:00 @erinias on post #3343187 (samus aran and takamaki anne (persona and 3 more) drawn by radiostarkiller) <img src="/cdn_image/preview/ab/e7/abe7f8a380f1133ba14ba3cd8104454a.jpg"/> <p>Futuba as an Inkling and Haru as Peach, calling it now</p> erinias /users/502226 tag:danbooru.me,2005:Comment/1802227 2018-03-21T23:45:45-04:00 2018-03-21T23:50:04-04:00 @jayScribble on post #3058874 (niamh (fire emblem and 1 more) drawn by mayo_(becky2006)) <img src="/cdn_image/preview/62/e0/62e08495da96b10330ff8bf2cb28da9a.jpg"/> <blockquote> <p>erinias said:</p> <p>FE 16 mc?</p> </blockquote><p>No, just another original character for the cipher series, like Emma and Randal. Her name is along the lines of Neve/Nieve/Naimh, as far as I know. Neve is the most common name people are calling her, though.</p> jayScribble /users/396829 tag:danbooru.me,2005:Comment/1802216 2018-03-21T22:56:46-04:00 2018-03-21T22:56:46-04:00 @erinias on post #3058874 (niamh (fire emblem and 1 more) drawn by mayo_(becky2006)) <img src="/cdn_image/preview/62/e0/62e08495da96b10330ff8bf2cb28da9a.jpg"/> <p>FE 16 mc?</p> erinias /users/502226 tag:danbooru.me,2005:Comment/1733198 2017-08-20T19:31:53-04:00 2017-08-20T19:31:53-04:00 @AntagonistChan on post #2517718 (robin, robin, and robin (fire emblem and 2 more) drawn by guilhermerm) <img src="/cdn_image/preview/af/54/af54f47a0b321c0b5bcebec2c897f65b.jpg"/> <p>Are we certain that the "couple" and "hetero" tags really apply here? I see nothing that explicitly makes this image romantic. The vibe I get from this image is less "couple" and more "twins."</p> AntagonistChan /users/467363 tag:danbooru.me,2005:Comment/1727663 2017-08-04T22:49:14-04:00 2017-08-04T22:49:14-04:00 @azurelorochi on post #2807370 (amamiya ren (persona and 3 more) drawn by p555_sw) <img src="/cdn_image/preview/b2/02/b202b03764c7f962f20d4f2ebe97491a.jpg"/> <blockquote><p>Tetsamaru said:<br>stuffs</p></blockquote><p>I don't know, I personally like game-storytelling in the fact that optional sidequests and substory feels more fulfilling.</p><p>Take the commu/confidants in Persona for example, in the games you are able to go and seek out these people's story on your own term, it may not be significant to the main story but you can get the sense that the world is more fleshed out and there are more things beyond what the game is giving you outright.</p><p>But when these commus are shown, like as in the P4 anime, they feel like pointless fillers because it felt intrusive to the core plot that's happening. You're no longer going out to seek these stories on your own terms but they're being forced fed to you. It doesn't help that these subplots are shortened down even further that they feel even more pointless.</p><p>Nevertheless again, it has nothing to do with my complaints that too many spinoffs claiming to be "canon" subtracts away from the integrity of the plot of the core game.</p> azurelorochi /users/187477 tag:danbooru.me,2005:Comment/1727431 2017-08-04T04:34:39-04:00 2017-08-04T04:40:37-04:00 @Tetsamaru on post #2807370 (amamiya ren (persona and 3 more) drawn by p555_sw) <img src="/cdn_image/preview/b2/02/b202b03764c7f962f20d4f2ebe97491a.jpg"/> <blockquote><p>azurelorochi said:<br>On that front, P3 in particular has Shinji, a guy supposedly able to take giant sword swings from gigantic shadows to the face and survive, dying to a single bullet, yes, but in P4 I don't even recall any of something like that, considering the entire party survive and whatnot, so again, I don't know where you're coming from with this complaint.</p></blockquote><p>You misunderstood my intent with tha. I am agreeing with you on that. I DONT like RPGs as a story telling device as well as well....other game genres that try to be too dep because I believe Gameplay holds back the story.</p><p>The best kinda RPG for me are MMORPGs. You get the same mechanics without the game trying to pretend to be a top selling novel. It's not just JRPGs for me either, I see this in Western RPGs. Mass Effect has a pretty interest setting but I believe it's held back because of it's game system.</p><p>Whether it's Fighters, First person shooters or RPGs. What I'm saying is that Persona, or JRPGs in general (idea factory alone might as well make VNs) are constantly held back by it's RPG game system or Game system in the first place. Genre doesn't matter for my point.</p><p>I believe a pure VN is the best way to tell a story. Gimmie a game like X-com or 7 days to die where it's not trying to hold itself back by it's game mechanics and just be a game.</p><p>This doesn't mean I'll stop playing RPGs ofcourse. But when I played Gust RPGs like Ar Tonelico for example, I couldn't help but feel there was "more" the writers could have done if they didn't have to worry about trying to craft the Cosmosphere in a way that didn't interact with the story at all.</p><p>We're gonna have to Agree to Disagree on Blazblue. I consider every fight in Blazblue to be way more justified vs Persona 4 Arena. Characters like Nu and Lambda are justified because of the whole time lines problem the story has. This is compounded even more in Central Fiction which actually dies up a lot of loose ends. Also I think you misunderstood my P4 Arena bit. I agree with you but simply stating that Atlus was doing their best to try and "justify" the fights. The problem with Persona's setting is that it doesn't allow itself "Mooks" or "Fodder" in the same way Tales of games do or some other Human vs human story centered games go. Atlus shot themselves in the foot just by setting alone because Persona users are "Special cases" vs series like Final Fantasy or Tales of or Dragon Quest where anyone can learn "Magic" or who to fight.</p><p>Take for example the Atelier series by Gust. I would LOVE the series to get deeper in it's story, but believe it's very own system (which got it popular to argue with) hold back any deep story telling Gust could possibly do with it. Even I can see how formualic the stories have gotten in ther series went. 1. Perky Dojiko girl Main character - 2. She has trouble making friends at the start - 3. Somehow through the power of friendship she becomes a great Alchemist despite blowing up the workshop all the time.</p> Tetsamaru /users/99753 tag:danbooru.me,2005:Comment/1727349 2017-08-03T22:12:13-04:00 2017-08-03T22:12:13-04:00 @azurelorochi on post #2807370 (amamiya ren (persona and 3 more) drawn by p555_sw) <img src="/cdn_image/preview/b2/02/b202b03764c7f962f20d4f2ebe97491a.jpg"/> <blockquote> <p>Tetsamaru said:</p> <p>stuffs</p> </blockquote><p>I don't know, I've never personally played Guilty Gear so I can't say anything about that, but for Blazblue, I'd say the story becomes messier the longer the series goes on, with how older characters like Lambda or Mu needs to remain in the plot for gameplay reasons despite their arc being over and done, or with how more and more spinoffs characters(Mai, Es, Naoto, etc) are shoehorned into the roster and plot for the sake of fanservice rather than meaningful contributions.</p><p>And again, both P4A and Blazblue still mostly sticks to the formula I said, where all characters of all routes have to end up fighting other, often supposedly "brainwashed/manipulated/evil version of allies" before ending up to the same final boss. You may praise the brainwashing bit, but I'd say it's overdone, even in Arcsys games alone(Noel, Tsubaki, Litchi, etc).</p><p>I think it boils down to personal tastes, but I prefer traditional RPGs better. I see what you mean by Persona story being weighed down by its calendar system, but I see that exactly because Persona has the entire Commu/Confidant thing, which is like a VN built into a traditional dungeon RPG. So I'm not entirely sure why you're rounding out Persona core game as being "un-VN like" when it's supposedly the most VN-like a JRPG can be without becoming a full-on VN.</p><p>On the other hand, I'm still not getting what you mean with the "gameplay VS cutscene" because that sure as hell also exists in fighting game as well, with characters being able to cleave mountains in half and whatnot, but in terms of "gameplay" none of that can happen because it would just break the game balance. This is extra glaring in fighting games where you have mundane mortals going up against literal gods like Injustice, Tekken or Mortal Kombat, and gameplay balance still needs to be in action so the mortal still needs to be able to win.</p><p>On that front, P3 in particular has Shinji, a guy supposedly able to take giant sword swings from gigantic shadows to the face and survive, dying to a single bullet, yes, but in P4 I don't even recall any of something like that, considering the entire party survive and whatnot, so again, I don't know where you're coming from with this complaint.</p><p>And again, my major complaint is that P4A has a canon story at all, while P4Dance, PQ, and several other spinoff novels and mangas also claims to be canon, when none of them are even consistent with each other(2 Tsukuyomis for example).</p> azurelorochi /users/187477 tag:danbooru.me,2005:Comment/1727178 2017-08-03T09:29:52-04:00 2017-08-03T09:33:10-04:00 @Tetsamaru on post #2807370 (amamiya ren (persona and 3 more) drawn by p555_sw) <img src="/cdn_image/preview/b2/02/b202b03764c7f962f20d4f2ebe97491a.jpg"/> <blockquote><p>azurelorochi said:<br>And what do you mean it's better than the RPG? It's much less shorter, ergo much less time for character interactions, and what balance purpose? Since when did P4's story in particular worries about "balance" for mob? You can go in as lv1 or lv100 Narukami and the story'd still be the exact same.</p></blockquote><p>I was talking less the actual fighting game (since Ark System work did that) and more of the VN aspect. We might have to disagree to agree here because I'm of the opinion that a VN will ALWAYS be better for story telling than an RPG.</p><p>Yes there is Balance, perhaps i used the wrong word for it, but Balance in terms of normal RPG gameplay. Basically you get the common "Gameplay mechanics vs Cut scene" shenanigans that you normally see in TV tropes. To pick an easy one, why the characters can seemingly take 2 dozen fireballs or gunshots to the face and simply just phoenix down or potion away the damage vs 1 cut scene where said character somehow dies to a small water spell aimed at their back side.</p><p>I didn't mean anything literally about P3 or P4's gameplay. Ofcourse you can grind as hell to oblivion in any RPG.But Developers still need to make at least a balanced game to make it fun for the player. P3 for example actually did a pretty bad job of that actually, P3 almost requires forced grinding vs Persona 5's system where I never needed to grind at all and Atlus got better at explaining weaknesses and combat stuff in tutorials (to be fair they had years by the time P5 rolled around to get better at it)</p><p>In particular, JRPG stories are always held back BECAUSE they have to adhere to the limitations of RPG mechanic story telling. The Developers need to balance actual gameplay vs story otherwise, too many people complain about "Not playing the game". 2 games i can remember that got blasted for this "Flaw" was Metal Gear Solid 4 and Xenosaga 1 and 2. By the time Xenosaga 3 started adding in more "Gameplay" it was too little too late for the series.</p><p>I can't imagine(okay actually i can) how some VNs like Fate Stay Night would be if it was stuck as a JRPG where I had to walk around as Shirou and having to Grind out the gang on random ass monsters while waiting for a boss fight (next class fight with berserker or lancer) to happen.</p><p>I play all my games (not just RPGs) for stories so I know this is a flaw for myself but the more narritive JRPGs especially tend to be getting (like the Ar Tonelico series for example or GUST or Idea Factory games) I can't help but feel it would have been easier for the developers just to skip making an RPG game and just give me a VN so they can write the story without having to model it around RPG gameplay.</p><p>This is why I like Ark System Works games like Blazblue, Guilty Gear and such. They literally seperate the gameplay from the story and it's like getting 2 games in 1. 1 fighting game and 1 VN.</p><p>You seem to be taking a pot shot at fighting game stories in general which I can understand, but I disagree that Ark System works count as part of that "Capcom" stereotype of "bad story in a fighting game".</p><p>Do you know how long i have to wait to even get in a fight in Blazblue? It's literally like 1 hour of VN and then a simple 99 second fight, and then another 1 hour of VN. It is definetely more than what happens in Street Fighter (which i feel is the Trope maker) where 2 fighters meet and fight for the hell of it.</p><p>Even Persona 4 Arena justifies the fighting which I feel you might be forgetting. All the characters were being hypnotized(brainwashed) into fighting each other. and Ultimax justifies it even better. The fighting for "no reason" is only justifyable for characters like Kanji with a short fuse, but the hypnotizing thing still justifies it.</p><p>Also, you do know that in P4 Arena and Ultimax, only a few of the routes are actually canon right? the rest are what if scenarios. A little weak for Atlus I admit, but it's also not in their expertise. Ark System works has their system down so the story telling is a lot better in Blazblue and Guilty Gear. Ultimax does it better than Arena, but again, Arena was Atlus's first time trying to blend in a fighting game with story so they probably felt they HAD TO justify the tournament style fight. Which Ark System Works shows us you don't have to constrict yourself to some fighting tournament set up even if it's a fighting game.</p> Tetsamaru /users/99753 tag:danbooru.me,2005:Comment/1727174 2017-08-03T08:53:23-04:00 2017-08-03T08:53:23-04:00 @azurelorochi on post #2807370 (amamiya ren (persona and 3 more) drawn by p555_sw) <img src="/cdn_image/preview/b2/02/b202b03764c7f962f20d4f2ebe97491a.jpg"/> <blockquote> <p>Tetsamaru said:</p> <p>Wait, did you make fun of the Fighting game? Ark System works only did the mechanics but Atlus still did the story. It's just as deep if not even a better way to tell the story than the RPGs since a full on Visual novel lets them just get straight to the story without worrying about "balancing" for mob fights and levels.</p> <p>Not to mention P4 Arena and Ultimax give more canon information for the P3 cast, especially Elizabeth's long journey to reviving P3's MC. Even Labrys actually was well written instaed of being an Aigis clone.</p> </blockquote><p>I'm not bashing the gameplay. Arksys is an expert at crafting a fighting system, but that simply means it didn't need to be P4 at all.</p><p>What I'm saying is the story. I'm sorry but at least to me, P4A is lackluster. I find fighting games stories to often be lackluster in general, considering they hardly go beyond "fight guys consecutively until you get to the final boss". Which means a lot of times, 2 characters are going to be fighting for bareboned reasons.</p><p>Not to mention you need to apply this plot to ALL the playable characters for their specific routes, where they will all have to end up facing the same final boss, meaning it's repetitive.</p><p>And what do you mean it's better than the RPG? It's much less shorter, ergo much less time for character interactions, and what balance purpose? Since when did P4's story in particular worries about "balance" for mob? You can go in as lv1 or lv100 Narukami and the story'd still be the exact same.</p><p>Having P3 returning cast was nice, but they still add little more than fanservice purposes. I mean when you're at it, why not P1 and P2 characters?</p><p>If P4A was a Persona series or maybe even Atlus-all star fighting game and the story was stated to be noncanon, akin to Smash Bros, MvC or Dissidia I can get around that. It's meant to be pure fanservice fun and that's all it is. But when you smack a "canon" label on it, especially when it P4A, P4Dancing and PQ are all stated to be canon despite being made by different companies without consideration for each other, it just creates a muddled continuity that doesn't make sense.</p> azurelorochi /users/187477 tag:danbooru.me,2005:Comment/1727136 2017-08-03T05:07:47-04:00 2017-08-03T05:07:47-04:00 @Tetsamaru on post #2807370 (amamiya ren (persona and 3 more) drawn by p555_sw) <img src="/cdn_image/preview/b2/02/b202b03764c7f962f20d4f2ebe97491a.jpg"/> <blockquote><p>azurelorochi said:<br>Though personally, I feel like it diminishes the franchise's integrity when the base game is deep and philosophical, but all of a sudden "hey here's dancing! And fighting tournament! And card game! And smartphone match three game! And guess what, they're all canon!"</p></blockquote><p>Wait, did you make fun of the Fighting game? Ark System works only did the mechanics but Atlus still did the story. It's just as deep if not even a better way to tell the story than the RPGs since a full on Visual novel lets them just get straight to the story without worrying about "balancing" for mob fights and levels.</p><p>Not to mention P4 Arena and Ultimax give more canon information for the P3 cast, especially Elizabeth's long journey to reviving P3's MC. Even Labrys actually was well written instaed of being an Aigis clone.</p> Tetsamaru /users/99753 tag:danbooru.me,2005:Comment/1727102 2017-08-03T02:43:54-04:00 2017-08-03T02:43:54-04:00 @azurelorochi on post #2807370 (amamiya ren (persona and 3 more) drawn by p555_sw) <img src="/cdn_image/preview/b2/02/b202b03764c7f962f20d4f2ebe97491a.jpg"/> <blockquote> <p>MentallyUnstable said:</p> <p>stuffs</p> </blockquote><p>Well, considering it's probably made by another team, I doubt this game being in production is impeding with whatever other things you want.</p><p>Though personally, I feel like it diminishes the franchise's integrity when the base game is deep and philosophical, but all of a sudden "hey here's dancing! And fighting tournament! And card game! And smartphone match three game! And guess what, they're all canon!"</p><p>It's like the companies aren't sure if they should treat their audiences as adults willing to establish a deep relationship with their franchises, or sheep children willing to jump at anything new and shiny with a name they recognize on it.</p><p>What I'm saying is make P5Crimson, or P1 and P2 remake, or heck, maybe even get started on P6. That's a more respectable way of "milking" a franchise to me and as I said, if there's a team going for that, then I'm cool with it, I'm just going to skip out on this dancing game.</p> azurelorochi /users/187477 tag:danbooru.me,2005:Comment/1726958 2017-08-02T15:17:22-04:00 2017-08-02T15:17:22-04:00 @erinias on post #2807370 (amamiya ren (persona and 3 more) drawn by p555_sw) <img src="/cdn_image/preview/b2/02/b202b03764c7f962f20d4f2ebe97491a.jpg"/> <blockquote> <p>MentallyUnstable said:</p> <p>Question to you Danbooruers out there, how do you feel about this game?</p> <p>I feel its pretty needless, especially if its canon. I would have liked a game showing Elizabeth going after the P3 Protagonist, or perhaps another devil survivor, maybe a DLC which adds 2 more months and an extra dungeon with perhaps Hifumi Togo as another member of the Phantom Thieves, or something like Catherine which was completely unique.</p> <p>I'm sure this game will be good, and probably made by another developer, but I would've preferred something other than a dancing game.</p> <p>Edit: That being said, if Persona Q 2 is that Elizabeth game I pitched, then I would be not as harsh towards this game.</p> </blockquote><p>is fanservice, the same as P3 dancing. But is a shame that they are not comming to switch</p> erinias /users/502226 tag:danbooru.me,2005:Comment/1726934 2017-08-02T13:47:56-04:00 2017-08-02T13:47:56-04:00 @Keo on post #2807370 (amamiya ren (persona and 3 more) drawn by p555_sw) <img src="/cdn_image/preview/b2/02/b202b03764c7f962f20d4f2ebe97491a.jpg"/> <p>I'm still waiting for a rereleased for a different console, since they tend to always be better.</p><p>It's a longshot, and probably a never, but I wish there was a steam/PC port.</p> Keo /users/107321