Given what was shown in the last strip, almost certainly.
In the puyo games, you can get combos and chains that set up puyos to fall on the opponent in huge quantities. Because there's a big delay between when they are made and when they fall, it's possible for a player who times things right to keep puyos from falling and any combos they make evaporate some of the pending puyos. (In Puyo Pop Fever, evaporating those puyos sends you into "fever mode" where the game just outright gives you easy combos to get huge chains as a counterattack.) However, it's also possible to get far, far more puyos queued up than you could ever hope to counter. There's one icon, the crescent moon, that represents, IIRC, 250 puyos, which is basically three times what it takes to fill the screen completely, and you can keep going from there...
Basically, at that point, you might as well just throw the controller down, and watch as your opponent builds up a huger and huger sword of damocles over your head, because you might as well enjoy the view.
Although my personal favorite for sheer ridiculousness was Pokemon Puzzle League for the N64. It was basically Tetris Attack IN THREE-DEE!!! Because they were still trying to find ways to make 3d puzzle games to show off the hardware that make sense. So they basically just made a cylindric match-three field which was 24 tiles wide, and, naturally, wrapped around. This caused huge game balance problems because if you get a chain, it causes a whole row to get filled with a single junk block, and clearing blocks adjacent to the junk block causes the junk block to turn into normal blocks one by one... and the timing for this was made for just 8 blocks at a time, not 24. And the trick is, you can set up the blocks that fall out of a junk block to immediately fall upon a two-in-a-row to create another chain, setting off another round of clearing things. If you had a decent opponent, the game basically came down to both sides perpetually getting chains clearing away the junk blocks of the other side's chains. No other tiles moved at all. It was just one of those "playing tennis with the boss" things where you bounce the same junk blocks back at each other constantly.