well doctor, i too would dislike a game that requires patience and intelligence if i lacked them...
in all seriousness, it's not a game made for everyone. hell, i kinda missed the whole fuel concept from the first one... it made protracted battles "interesting".
oh man, and the KADESHI... coolest enemies of the entire franchise!
to wildly speculate for a moment, the only chance we'll see relic doing this sort of thing again, is if thq decides to make a battlefleet gothic game with their 40k license, and pass the devel work to relic.
even then its a bit slim with DoW2 on the horizon.
and I for one liked hw2, simply because it took most of the mechanics of HW1 and made them better. the story was indeed crap.
also; the artist what did this has shown up a few moer times with generally moe-esque artworkage; but naturally I cant find any sources
Relic realy look forward in resuracting their good ol game bside this is the game that shape what relic is now their first game
They wouldn't abandon it at least that what DOW2 lead project manager says abaut HW since Homeworld franchise is no longer in astray Thq has gain homeworld franchise, and Relic now have 2 developer team that "free" (3 others work in Tales of Valor and DoW2)
They will came back evantualy, S-jet will lead them again to their "homeworld"
It's basically spawned it's own category of fanart in the Studio sections where members draw Homeworld Ship-Tans. Like Os-Tans except with Homeworld Ships.
Bleh complex mod. You know whats bad with these mods? Like point defense system, it got the right point, making battleship class more formidable, harder to kill, having enough turrets to make cheese from the enemy, but like every other mods they too gone too far, changing units, I don't need 10 types of super destroyers, nukes and any of these types of ****. They want to make a game and its not like homeworld, they kill the feel of it.