Blame the death note Character designer... s/he gave Sypha not only huge boobs, but a even bigger forehead. But that's just the start of the general butchery of the CV characters.
You'd think that a magically-inclined person _would_ have a larger forehead, as physical evidence of a bigger brain, with which to contain the blasphemous knowledge of the arts. Agree that the Judgement designs are over "what?!", though. At least they came out better/less worse in the transition to 3D.
StriderTuna said: Blame the death note Character designer... s/he gave Sypha not only huge boobs, but a even bigger forehead. But that's just the start of the general butchery of the CV characters.
I wouldn't really blame Obata, his designs are good they just don't work for Castlevanoa. Blame Konami for thinking that Deathnotevania/CastleNote would be a good idea.
T5J8F8 said: You'd think that a magically-inclined person _would_ have a larger forehead, as physical evidence of a bigger brain, with which to contain the blasphemous knowledge of the arts. Agree that the Judgement designs are over "what?!", though. At least they came out better/less worse in the transition to 3D.
Doesn't mean we have to see it so easily.
And I blame Iga most of all for thinking this was a good idea... the only one who got off lightly was Shanona (Though I must admit that A) Golem and Trevor was on the cool side, B) Aeon is an interesting fellow, though he could stand to look less like Near)
I can't get a clear view of it (from the few sources I'm using), but in a viewing-from-a-lower-45-dgree-angle shot, it doesn't seem _that_ bad. At least the ofikal website has made "Grant Danasty" assured for me; now, if only Ralph/Trevor's middle name/initial were given (mostly for use of a period or not)... hrm...
I'm more after Judgment's version... I'mean, she is too bland and undetailed in the original form, sorta reminds me of final fantasy's white mages, like this, she is nothing more than an generic priestess... but I'cant deny her unmatchful new warrior-like appearance, which simply doesn't suit her magical toward abbilities.
^You're kidding, right? Why should fashion even be an issue? CV3 is set in the 15th century. Clerical robes weren't "generic" back in those times, and they certainly weren't back in 1990 when gamers actually had an imagination. Unlike now, where we always expect double D bustlines and the most out-there fashion sense imaginable.
God, what I'd give to return to the golden age of video games.