SindriAndBale said: Both. Rad-X and Rad-Away. They're both quite necessary. Like when I went into The Glow and forgot to bring Rad-X, but had Rad-Away. >_>
...or when you have both, but are too busy playing chess with ZAX to take another dose, and notice that only when ZAX refuses to communicate with you anymore because your IN dropped to 1 and you have pretty much turned into a pile of glowing jelly?
[Conscript] said: ...or when you have both, but are too busy playing chess with ZAX to take another dose, and notice that only when ZAX refuses to communicate with you anymore because your IN dropped to 1 and you have pretty much turned into a pile of glowing jelly?
And lets not forget going to the front entrance of Vault 87 because you didn't know it instant-killed you with radiation.
[Conscript] said: Fallout 3, huh? Sorry, definitely not my cup of tea.
Was just an example. Seriuosly, there aren't too many insanely irradiated areas in the Fallout games other than The Glow, Vault 87, and the crashed jet in D.C. that I can think of.
Fresco said: Nuclear fusion is the opposite to an A-Bomb. A-Bomb is splitting an atom, and nuclear fusion is fusing two atoms together to make a new one.
The majority of nuclear weaponry in service uses the Teller-Ulam construction, which utilizes both fission and fusion. And unlike a regular fissile bomb, with this one you can theoretically escalate the yield ad infinitum.