Do the Japanese have a thing for designing absolutely insane rollercoasters?
Ee-Janaika was seriously immense exciting and delicious with their rotating chairs during loops and drops. Takabisha too on the extreme drop! We had fast passes for every coaster to make it indeed a reckless binge. We rode Takabisha 3x as we had 2 fast passes, but since the park was so far empty, we regular queued for Takabisha. Later on the queue times easily reached 2 hours per coaster. Fast pass is a must if you want to enjoy the coasters.
The top left PaniClock was where I accidentally yawned after it was over which Waru noticed. Though slow rides don't really do much with my adrenaline levels, apologies. Hamtaro suspended children coaster was rushing loudly by which I thought was way too fast for a children coaster. It looked really hilarious with the speed and sound + Hamtaro on front of the car.
DoDonPa was good, but the coaster runs on rubber wheels and flat tracks. The result is a very bumpy and uncomfortable ride, not to mention the chairs were hard as rock. We indeed banged our heads during a portion of the ride and it really hurt.
Zetsubou Yousai, or Ultimate Fort, is a 'ride' which you would see on some game show television. I am sure people know Fort Boyard from old days where group of youngsters had to conqueror courses to collect keys. Zetsubou Yousai was similar, except harder. The thing was EXTREMELY impossible. We tried it twice but failed both times to even pass the first stage. In total there are 5 stages and each one has a very tight time limit.
Here is a quote from the forum where I had posted pictures and explanation:
As well as attempting the Ultimate Fort. Now let me tell you something about the Ultimate Fort as there is practically little to no information on the internet (maybe in Japanese). The fort is a 5 stage based game. Each stage has a time limit and you're suppose to execute an assignment. I'll cut the chase, we didn't get passed stage 1. It was fucking difficult because the time limit for first stage was 6 minutes. Here is how it went:
First, you obtain a security pass which is empty. 2 groups of people forming roughly 15 each are put into 2 cells. When the buzzer goes off a black-out occurs, you're suppose to "break out" from your cell (walking out) and enter the first stage. This area was a place with stairs, rooms and dark corners all in order to confuse you. Some rooms were dead ends while others take you to hub locations. The goal is to insert your card into a card reader (scattered and well hidden around the stage) to get a set of items you need to find. For example: Shirt, candle, knife. After this, you're suppose to find other card readers and hope you get the correct item. Sometimes, you would get nothing so the card would be ejected immediately. If you happen to get a good card reader with the correct item: you will hear a bi-bi-bi-bi sound. The process takes roughly 5-10 seconds that means each second is valuable. Now imagine aprox 30 people trying the same. Yes, this is why it is a difficult task. And if that wasn't enough, some card readers can actually destroy your items by putting X on them, rendering your run useless and having to start all over. Even if you do have all the items, you need to find the hidden door leading to the next stage.
We attempted this fort twice with Warugaki. I theorized the card reader might spit out the same list of items if I use the same one. It wasn't, the items are generated randomly in what ever card reader you put. I cannot confirm the theory that regardless each card reader is a unique item itself. The first run we failed horrible and second time we were missing 1 item until we put it into a bad reader and our items got erased. While I remembered our first item, we couldn't find the second item location any more thus losing the run. The 'Candle' item was disguised as a small ammo box upstairs. Reinserting the card put the candle back on the list as you can see. Though what if I didn't had to collect a candle? Would the same ammo box be a candle? I don't know. It all felt as if you're doing some Touhou Extra stage where you have to memorize the patterns/order to succeed. This is exactly how Ultimate Fort feels like. You "win" by losing a lot. But losing is quite fun to be honest. The second stage and beyond suppose to have different objectives like cutting the right coloured cable for disabling a bomb or pulling the right lever for opening a door. Failure is a penalty where you have to sit out x-seconds before retrying. At least, this is how it was explained on the video monitors while waiting in line. Eventually we rode the coasters had some snacks and a good laugh at it all.
Updated
※ For some reason, the chairs are hard*Twitch* *twitch*♪ Where is the despair?*SWOOOSH*Even Hamtaro is fastWe've eaten lunch, so let's ride the Takabisha for the 3rd time!!Ah... Yeah.He's acting like a JapaneseLater, we went on a reckless roller coaster binge.Lunch place*SLAM*Searching for
Zetsubou YousaiEh!? Are you going be all right!? You've just eaten!?Are you all right!?※Endured itI'm okay, I'm okay! It's fine, it's fine!Thou art implying t'was mild!?Well, that was frightening!*Humming*UUGH!!What is that ominous song...?Eh... Eeeeeh~~...*SLAM*Eh...is it already over...?The footings will disappear for this one, so you can't brace yourselfGYAAAAA!!Both of us hit our headsNovice-specific madnessEəjanaika172km in 2 seconds
DodonpaUooh!?Janaika? Joke on Warugaki's reaction to the ride above, completing the name of the ride (Eejanaika).*Smuggg...*