When a player makes another player laugh with his actions or speech, the causing player shall immediately regain 1 SAN point. Qualifying actions/speech are determined by the Keeper.
e.g.
1.
•When a character's SAN score falls below 50% of its initial value
•When SAN reaches 0
•When HP reaches 0
Chortle
Laugh
GuffawSlight snorts and smirks
Light to regular laughter
ROFL and laughing-out-loudLose 1/1D3 SAN
Lose 1D3/1D6 SAN
Lose 1D6/1D10 SAN
"Lose 1D6/1D10 SAN" basically means your character has to make a percentile roll (1–100) against their current SAN, losing 1–6 (roll a six-sided die) SAN on success or 1–10 (roll a ten-sided die) SAN on failure. Likewise for the other entries.Scenario: