You do realize that every Final Fantasy Game is like this, right? Aside from the combat system and the lack of Free roam of course, Vanille and Fang practically do prance around like that X_X;
Mr_GT said: How bad is the battle system within this game?
Depends, do you like contolling only one character and/or getting a gameover if that character dies? That's pretty much the worst of it. Overall I'd say the game is definitely worth playing, play it for yourself if you want a real understanding.
Crisisaddict said: You do realize that every Final Fantasy Game is like this, right? Aside from the combat system and the lack of Free roam of course, Vanille and Fang practically do prance around like that X_X;
final fantasy 12 wasnt like that. I still enjoy playing it. Uunlike a certain overated final fantasy game *cough*FINAL FANTASY 7!!!*cough*
Crisisaddict said: Depends, do you like contolling only one character and/or getting a gameover if that character dies? That's pretty much the worst of it. Overall I'd say the game is definitely worth playing, play it for yourself if you want a real understanding.
I don't get why people bitch about that part, either. Persona had that, and if anything, it made the game more difficult. Which seems to be something gamers today are afraid of.
I don't see how it can really be any worse than the other Final Fantasy games... Look at 9, 7, 3, 1, and any of the Crystal Chronicles... and I don't even see where one can come from to dislike this game. Admittedly I haven't played 8, or 12, and didn't have a chance to finish 10, but 10-2 is certainly something to note as being below par.
This is no worse, or overrated than any other Final Fantasy game. Tactics is still the best Final Fantasy game, in my opinion.
Yggdrasil_404 said: The things is that FFXIII is not just bad, is boring, disappointing and hilariously bad as a video game. I can't blame if some people like this game, that OK... but that doesn't change the fact that this game proves that Final Fantasy is pretty much death nowadays.
Square Enix seriously needs to finish to milk this freaking cow.
Square no longer gives a damn about us anymore: Their aiming for a different audience with the FF series, and being a die hard fan since day one, I can't say I've never been dissapointed because all in all FF13 was a HUGE let down, but let's get one thing straight it's actually a good game, but it sure as hell doesn't deserve to be a Final Fantasy game, and again; to SE all of us old fans are old news, it takes 4-5 years to make THIS, when it takes them alot less time to make a Kingdom Hearts, and why? Because Tetsuya Nomura sells, that's why FFXIIIVersus will be win.
Crisisaddict said: also note how neither you nor Yggdrasil 404 own FF13...yeah...Let me know when you guys have actually played enough of it to trash talk it.
I'm not going to fall in the "nerdy talk" here... but you can't deny that I'm saying the truth.
Either way, I hope you enjoy the looong and boring tube that is FFXIII.
Crisisaddict said: Square no longer gives a damn about us anymore
And quite frankly, that's the way it should be. If I had to deal with a group of jaded "old fans" that do nothing but bitch all the damn time how the entire series and genre in general has been in decline ever since [insert game here], I'd say fuck it and do whatever.
Once there was a time I hated JRPGs, but I soon found out that it wasn't the games themselves that I hated, but it was the fandom [or anti-fandom rather]. There probably was a time where FF7 fanboyism and the like was extremely rampant, but it's certainly not as prevalent as it is nowadays, and I'd wager that the haters are starting to outnumber the haters. And they're basically as bad as the fanboys. Maybe it's because I've outgrown out of the "hater" phase or something, but it's getting very old. It seems like it's some horrible crime to actually like a game these days. And it's not so much the fact that people don't like a game, but it's the fact that they keep going on and on about "zomg squeenix dont care about us TRUE OLD FANS ANYMORE wheres mah chrono sequel!!!1" Mind you, lots of these types could be likely trolls, but there's more than enough people who actually think like this.
Mind you, I'm saying this as someone who has gotten around to beating FF7 and FF8 for the first time in his life, and is surprised to find out that he actually enjoyed them despite encountering all the hate the games have gotten over the past years. They're far from perfect though. Sure, Square may be milking the series, but name me one major corporation that wouldn't milk their cash cow.
I haven't played FF13, but I'd wager it's a really fun game that concentrates on cinematics and such, just like how the other FF games have been starting from seven up, and has plenty of flaws. I'm not saying that the series should be immune from criticism, but there's such a thing as useful criticism and just being bitchy for the sake of being bitchy, and a lot of people tend to be the latter and thus not be useful.
tl;dr - Stop being so dramatic, people. If you're not enjoying the series, then move on to something else.
Yggdrasil_404 said: I'm not going to fall in the "nerdy talk" here... but you can't deny that I'm saying the truth.
Either way, I hope you enjoy the looong and boring tube that is FFXIII.
Actually I beat FFXIII long before this image got posted; 4 days after it came out so it was a rather short "tube" the game has only about 38 or hours of sheer gameplay in it not including post story progression and cutscenes. Steak: Square Enix is too huge a company to care about individual desires, and since their so large they are very far from "DONE," and lastly How long has Chrono cross been out? A decade?
I hope to confuse anyone here by saying what I've said either I AM DEFINITELY A Square fan, and I agree completely with KaitoDies, though from time to time they give me my share of trouble: I've NEVER finished a Square game and said, "I wish I never played it," becuase I'll clear one thing up right now, in comparison to JRPGs (not exactly Final Fantasy) FF13 is a damn good game. Square is far from dead, with all this being said, I wish they (being such a large company) would stop dragging their feet when it comes to their franchise games.
Crisisaddict said: If you want the game to become engaging avoid as many encounters as possible, It'll instantly become hard as hell, and one helluva lot more engaging, also note how neither you nor Yggdrasil 404 own FF13...yeah...Let me know when you guys have actually played enough of it to trash talk it.
considering ive done nothing but share the experiences and opinions of my two roomates who DO play it, I dont have to further qualify it by playing it myself as well
Yeah, that pretty much sounds about right. There are 13 chapters in it and the absolute boredom that garyseven speaks of lasts all the way until you reach Ch.11 which is the game's longest chapter and has a short break from the story, to allow you to have complete control over your characters actions. The combat doesn't become engaging until you reach Ch.10 as well. The story of the game remains solid but the worst part about the entire game is that it's a "tube" your always going straight there are no optional anythings up until your in Ch.11.
I'm a huge Final fantasy fan and I must say that XIII disapointed me. Not to say that it's a bad game. Far from. But it's clearly different from older games in the series. First: The combat system is new and kinda fun I guess, but not really challengeing in my oppinion. Second: There are no true villian throughout the most of the game. You are left with a fealing of hatred that you cannot place on a single individual anymore, but only the society that makes the heroes into castouts. I do not say that this is a bad choise by Square, but it is definetly a new thing that many old fans can find frustrating. Third: I'll put it simple. No true freedom in storyline. There are no choises to make, no real exploring other than on Pulse, and a big lack in special missions. So all in all, I would say that it's a fine game with a good story, but it might be a big thing to swallow for old fans, wich is why it has been welcomed with such mixed oppinions. Square is trying to make the gaming experience new and refreshing with each new game, and that will have an impact on the fans.
The only FF I played is FF13, and I have finished the plot. It is not a bad game, but there are enough problems in it for me not to consider it a favorite.
The most disappointing thing is the second half of the plot. In the first half there are very interesting character developments and scenery, until they get onto Pulse. From there on, the characters become totally lost on what to do, so they followed the bad guys instructions and killed anyone they met. But they mysteriously achieve a good ending anyways. It's like the writer didn't know how to continue the story and wrapped up in a rush.
The combat is boring in that it is time-consuming and repetitive even for easy encounters. For the harder ones it is easy to realize how to beat it, but the enemy has omg so much HP that you feel to be grinding it.
Free exploration is almost nonexistent. Yes you get a huge place to run around on Pulse, but there is nothing to do on it, except the single type of "mission", repeated 64 times. Read a short description from a stone, go to the enemy marked on the map, kill it, mission complete
unicode said: Many, Many things that are -mostly- VERY VERY TRUE
A few small corrections there are many enemies apart from the main story line that aren't endurance fights, but rather strategic battle that rely on a specific Paradigm deck, and there are many enemies that can eliminate you before you know what happened, there is a NORMAL enemy that can whipe out an unprepared party by literally taking a step. Also the characters may fall completely into Bartandelus's cold metal hands, instead they end up using Ragnarok to SAVE Cocoon.
Lol, probably, I have yet to play Persona but from what I understand it's awesome, and from the what i've heard FF13 is pretty damn similar to the persona Games.
Crisisaddict said: Lol, probably, I have yet to play Persona but from what I understand it's awesome, and from the what i've heard FF13 is pretty damn similar to the persona Games.
Whoever said getting wiped out by a normal enemy makes this game like persona is an idiot. Crisisaddict, believe me, FF13 is nothing Like Persona. You actually do stuff in Persona.
I was mostly referring to my experiences in Persona 3, especially when playing the FES where even if you have an advantage if one character trips, or gets knocked down it sets up a chain till your dead
Crisisaddict said: [...]there are many enemies apart from the main story line that aren't endurance fights[...] Also the characters may fall completely into Bartandelus's cold metal hands, instead they end up using Ragnarok to SAVE Cocoon.
I'm not saying all fights are boring, and as I said I think the game is pretty good overall. It is just that having most of the battle time being repetitive, especially all of the the last main story battles, gives a lasting memory of boredom. I nearly fell asleep on the final fight and I didn't feel like I was missing anything important. Yes they do save Cocoon but without any foreshadowing or explanation, it appears very random and out of place to me. Even the rest of the party had no idea there was a way to save Cocoon. From what they know, they were deliberately destroying it by killing Orphan. Their resolve, which took more than half the game to build, were essentially all for naught. I do hope I am wrong on this and there are things I didn't see. I was really hoping to enjoy the ending of the story, seeing the earlier potential.
Tetsamaru said: Whoever said getting wiped out by a normal enemy makes this game like persona is an idiot. Crisisaddict, believe me, FF13 is nothing Like Persona. You actually do stuff in Persona.
Apparently you've never actually played Persona 3/FES (not P3P) or the Tales games, where basically you control only one character in battle with the option to auto fight.
And the linearity people were bitching about? well that's most other JRPGs but with things like world maps to disguise it. FF4 was very linear, and no one bitched about that.
StriderTuna said: Apparently you've never actually played Persona 3/FES (not P3P) or the Tales games, where basically you control only one character in battle with the option to auto fight.
I have, I didnt say the Persona games didnt do it. But the guy made it seem liked that was the ONLY reason that made it like FF13. Which is false. I can point you to alot of RPGs thats NOT P3/P4 where even a normal enemy can kill you.
Saying 1 game is like another soley because of one 1 similarity is stupid. Hey, Persona 3 and Super Mario RPG both dont have random battles, does that make them the same thing? HELL NO.
*shrug* Sequels in general are in a state of decline, but believe me, FF13 had the potential to be the best Final Fantasy ever made.
As for the linearity of FF13: Think of FF13 as a tube, you go straight in a single path for pretty much the entire game, there are no sidequests or towns that you can relax and take a break in, and the game has a level by level feel. Then at one point this "tube" widens to include a few more options; like sidequests. After that it's back in the tube for the rest of the game. FF13 hardly even feels like an RPG at times, and that was the developer's goal.
DoubleT said: Also. WTF people? This isn't a forum! But I lol'd at the comments anyways.
Well, IIRC Danbooru's forums seem to be much more concerned about technical matters (e.g. rules of the imageboard, tag aliases, edits, etc.) than matters related to the posts (such as "why FF13 sucks", "which Touhou game is the best", etc.).
I have the game. I absolutely love the music, the summons and the beautiful graphics. The movies are so great (I have the 360 version). However the game is very linear though. Square did a good job on the graphics but had to bullshit everything else. ;o; also it had good voice acting.
very long discussion and argument, but i enjoyed reading it though.
i did not really like the FFXIII, the graphic could be said perfect, but the fast storyline mostly dissapoint me. in the previous FFs, we have the freedom to explore the world map, back to the previous town, looking for secrets, etc. etc. but here, in FFXIII, we're forced to go with the storyline, no shops except on the save point, and for some reason, i think things went out too well.
game's not only the graphic and gameplay, we consider the story, music, pace, and many other things.
Master11122233 said: I didn't Fine the game Bad, it was pretty fun, the battling was unique and the Character's....yeah They got a bit Stupid, but it was still fun
But the Last Boss pissed me off more then anything
On a side semi- unrelated note the game did what FFXII did in terms of characters, the main character is more or less a point of view, and all the story related events mostly revolve around separate characters; AKA Vanille & Fang.
unicode said: I'm not saying all fights are boring, and as I said I think the game is pretty good overall. It is just that having most of the battle time being repetitive, especially all of the the last main story battles, gives a lasting memory of boredom. I nearly fell asleep on the final fight and I didn't feel like I was missing anything important. Yes they do save Cocoon but without any foreshadowing or explanation, it appears very random and out of place to me. Even the rest of the party had no idea there was a way to save Cocoon. From what they know, they were deliberately destroying it by killing Orphan. Their resolve, which took more than half the game to build, were essentially all for naught. I do hope I am wrong on this and there are things I didn't see. I was really hoping to enjoy the ending of the story, seeing the earlier potential.
There's a few tricks to the battle system, and aspects of the 'classes' that enhance the whole part (COM- Damage up, RAV- Chain boost up, MED- Healing up SEN-DEF up, etc)
As far as the battle system goes (yeah, even later to the party than you guys), basically the only real strategy (aside from timed battles, which still eventually boil down to this) is switching your Paradigms (basically a whole-party Job change; yeah, FFX-2, a bum rush sequel on the previous console, one-upped a main-series title in its one gameplay regard). Regardless of what your character's able to do, your interaction can be most efficient summed up as "cast Libra, spam X". Libra (which is a bit more costly to cast in FFXIII than in previous games) will reveal an enemy's weaknesses, among other attributes. Once the characters' AI is granted this information, the default command is Auto-Battle, which will choose moves based on the situation and enemy knowledge. You can imagine how unengaging things can get.
Even enemies that take a long time to kill aren't that much of a threat, just more of a chore. Behemoths (which crop up disturbingly frequently) hit rather hard and soak damage like a sponge, but you can stay alive easily enough against them. The reason I try to get a preemptive strike on them is so they are close to Staggering, which allows me to kill them without trouble. The battles are such that I want to get past them as fast as possible, not for a satisfaction, but to avoid tedium.
Then again, I'm only in Chapter 8, so maybe later fights will see more ingenious (rather than heart-racingly twitch-reaction) use of Paradigms or *gasp* manually choosing attacks.
zarathustra said: I don't get why people bitch about that part, either. Persona had that, and if anything, it made the game more difficult. Which seems to be something gamers today are afraid of.
Battles in Persona require some thinking. With FFXIII, it's like the only button on the controller is the "Do" button.